Gradius 2 music playlist6/20/2023 In the Famicom version, choosing another multiple after four will make the four multiples to move around the spacecraft for 16 seconds force field is the only shielding available for protection of the entire spacecraft, withstanding five hits and it is included in four different weapon configurations and progressions and 'Double' and 'Laser' have to be activated twice to achieve full performance. The shield option adds more durability, but only for the front of the Vic Viper, while the forcefield adds protection for the entire spacecraft, albeit only against three hits. Additionally, there are also two types of shielding to choose from: shield and forcefield. The player can have at most four multiples. All schemes have speed-up and multiples (Options), but have differing 'Missile', 'Double' (laser), and 'Laser' weapons. Gradius II retains the selection bar from Gradius, but now the player can choose between four different weapon configurations and progressions. Another first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), a level designed entirely with only boss confrontations. This is primarily evident in two of the weapons configurations that are selectable. Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander (Life Force). The player returns as the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head. The original arcade version is also included in the Gradius Deluxe Pack compilation for the PlayStation and Sega Saturn and in Gradius Collection for the PlayStation Portable. Ports of Gradius II were released for the Family Computer (under the shortened title of Gradius II), PC-Engine Super CD-ROM², and the X68000 in Japan. Originally released for the arcades in Japan in 1988, it is the sequel to original Gradius and was succeeded by Gradius III. New artwork created by Ian Wilding ().Gradius II (also known as Vulcan Venture in arcades outside Japan) is a side-scrolling shooter game developed and published by Konami. Included with the album is a double sided insert, with one side featuring a close up of Ian Wilding's cover artwork and the other side featuring liner notes from Retronauts' Jeremy Parish. Faster and more driving than the Famicom version, GRADIUS 2 remians an absolute treat for VGM and retro synth fans. Containing deep, humming synth lines that are more in line with the Konami Kukeiha Club's arcade output. Only released in Japan (and in Europe as NEMESIS 2), this version of the soundtrack is a completely different beast than the Famicom counterpart. The B-Side contains the lesser known soundtrack to the spin-off GRADIUS 2 for the MSX computer. Where the original game's soundtrack was a high watermark in the early days of video game music, GRADIUS II pushes the Nintendo Entertainment System's humble audio chip to its limits, creating memorable, improvosition based tracks that listeners will be humming long after the record stops spinning. The A-Side of this record contains the original soundtrack to the Famicom/NES version of GRADIUS II. Thanks to our friends at Ship to Shore PhonoCo., Black Screen Records now offers a limited and exclusive edition of Konami's classic shoot-em-up GRADIUS II on clear/red colour in colour vinyl.įurther developing the sound of GRADIUS, Part II continues with the hard driving sound that the Konami Kukeiha Club became world famous for.
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